the signals and their derived score are provisional and subject to change.
validate manually before sharing.
41c6d7c1a3118514af794ebf22ceec4b301394a5fd4654d519d13 months agoCo-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>9c1c46061caf3 months agoCo-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com># Claude Code Session Context for miniscrip2
## Project Overview
This is **MiniScript 2.0** - a dual-language (C#/C++) VM implementation using a transpiler-based architecture. Always start by reading [README.md](README.md) and the various .md documents in the `notes` folder for comprehensive project details.
**Key Architecture:**
- C# source code in `cs/` directory (primary development language)
- Transpiler converts C# → C++ (output in `generated/`)
- C/C++ core runtime in `cpp/core/` (memory managemen# Transpiler2 - C# to C++ Transpiler
## Purpose
This project is a C# to C++ transpiler written in MiniScript. The transpiler targets C++14 and is designed to be compatible with Unity (which currently supports C# 9).
## Target C# Feature Set
- **C# Version**: C# 9 (Unity compatibility requirement)
- **Key Features Supported**:
- Static classes with const fields
- Structs with constructors and methods
- Enums (translated to `enum class`)
- Classes with inheritance and polymorphism
- String inter.gitignoreclaude-code.claude/