the signals and their derived score are provisional and subject to change.
validate manually before sharing.
7ef7494071ebbea9fe08fd5779d57088fc1acecc038d9420cd0633b5edfb5640aec1b0c901b80a4dAuthored: 5 months ago (Mon, 2 Mar 2026 21:53:04 +0000)Match: Copilotf64c396eeba775d39f220009d6522340fb74ad34Authored: 8 months ago (Sun, 7 Dec 2025 17:28:10 +0000)Match: Copilot3b0f1939edbb5a2ac53e744057c7387633a32f01Authored: 8 months ago (Sun, 7 Dec 2025 16:25:56 +0000)Match: Copilotf567d305454f31417d3fa8b80daf1ef64101d473Authored: 8 months ago (Sun, 7 Dec 2025 03:28:40 +0000)Match: Copilotbd79efa291e8b0e6ef6607537f8120a4d2d57ce7Authored: 8 months ago (Sat, 6 Dec 2025 16:42:28 +0000)Match: Copilotaf38103fab457a2f607f124a7366b354156fe493Authored: 8 months ago (Sat, 6 Dec 2025 16:22:34 +0000)Match: Copilot.github/copilot-instructions.mdTool: github-copilot# Copilot Instructions for Drag[en]gine Game Engine
## Project Overview
Drag[en]gine is a modular game engine written primarily in C++ with Python build scripts. The engine follows a non-blackbox principle where game developers don't need to compile or link against the engine. The project is licensed under MIT (optionally L-GPL).
## Project Structure
- `src/dragengine/` - Core game engine code
- `src/modules/` - Engine modules (graphics, audio, physics, etc.)
- `src/deigde/` - Integrated Game Developmennone